RESUME
Key Skills
Software: Figma, Sketch, Adobe Illustrator, Adobe Photoshop, Adobe InDesign
Code: HTML, CSS
Knowledgeable in: JIRA, Agile methodology
Work Experience
2015 – Present
Flip.to (New York, NY / Orlando, FL)
Senior Graphic Designer
Creating UI for Flip.to’s suite of marketing products helping the hospitality industry generate more direct bookings. Our web platform allows our destination & hotel clients to easily harness word-of-mouth marketing and helps them generate future warm leads for their brand.
Using HTML / CSS to visually blend Flip.to's product seamlessly with existing visuals on hotel clients' websites.
Ensuring that company’s latest products are disability-accessible and ADA (Americans with Disabilities Act) WCAG 2.0 compliant.
Creating landing pages / web pages for Flip.to's sales & marketing strategies.
Help Flip.to's Marketing Department in designing convention booth graphics and marketing sell-sheets for convention appearances.
Documenting and project managing new features throughout the release life cycle.
2013 – 2015
High 5 Games (New York, NY)
Senior Graphic Designer
Designed and revised UI layouts for company's Facebook and mobile slot game apps.
Devised and worked within brand guidelines for our gaming applications.
Mentored junior designers on the social games team.
2010 – 2013
Zynga — formerly Area/Code Inc. (New York, NY)
Artist
Designed and revised UI layouts for upcoming game features.
Converted raw art source files into individual, usable sliced assets for programmers.
Handled art bugs/problems as they appear during the QA testing cycle.
Created game art illustrations and animations for Facebook games.
2006 – 2010
Multimedia Games (Austin, TX)
Glass Production Artist
Managed and fulfilled requests from creative and technical departments for printed proofs.
Created layouts for backlit slot machine glass signage that correspond with game's theme.
Pre-flighted art files before sending to off-site printing vendor.
Creative Department's primary liaison with the printing vendor.
Maintained, updated, and added to the company's internal digital archive of glass art source files.
Provided extra art assistance to the Marketing Department (creating marketing sell-sheets, sales booklets, and art pieces for convention appearances).
Pitched ideas for new game titles/concepts.
2008 – 2009
Multimedia Games (Austin, TX)
Production Animator (Original Titles Team)
Created static and animating 2D art from newly approved slot game ideas/documentation.
Worked with game programmers to ensure newly designed games look and function flawlessly.
2004 – 2006
Multimedia Games (Austin, TX)
Production Artist (Mod Team)
Updated static and animated art assets for the company's wide selection of electronic slot machine games.
Worked with art directors to update visuals on older game titles (UI, animations, ect) as we ported game titles to different platforms.
Handled art bugs/problems as they appear during the QA testing cycle.
Education
Masters of Science
Packaging Design, Pratt Institue
Bachelor of Science
Communication Studies (Graphics concentration), New York University